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Status ailments and curses are placed on characters and deal negative effects to those inflicted. Each status ailment and curse has a specific item to cure it.

Status Ailments[]

Status ailments are color-coded to indicate which ailment is inflicted on a character, and there are 3 levels of severity to each ailment. A character can be afflicted with only one status ailment at a time. A new status ailment affliction will override the old one.

Both party members and enemies can be afflicted with status ailments. Characters may have varying levels of resistances to certain status ailments, and the spells that inflict ailments have varying levels of strength that affect the likelihood of the character being successfully afflicted.

Status ailments only last during a battle. At the end of a battle, any characters still afflicted with a status ailment are automatically cured.

In addition to their status-specific curing item, all status ailments can also be cured with a Mega Stone and with Rosalyn's Special ability Antidote.

Ailment Icon Color Stage 1 effect Stage 2 effect Stage 3 effect Cured With
Poison Purple Inflicted character loses HP each turn equal to [Max HP ÷ 32] +1 Inflicted character loses HP each turn equal to [Max HP ÷ 16] +1 Inflicted character loses HP each turn equal to [Max HP ÷ 8] +1 Purging Stone
Sleep Green Miss turns; 100% chance of going away on its own when Action Bar fills up Miss turns; 50% chance of going away on its own when Action Bar fills up Miss turns; 25% chance of going away on its own when Action Bar fills up Awakening Stone
Seal Cyan Can't use Special moves that have an LP cost; 20% chance of going away on its own when Action Bar fills up Can't use any Special moves; 20% chance of going away on its own when Action Bar fills up Can't use any Special moves or items; 20% chance of going away on its own when Action Bar fills up Liberation Stone
Paralysis Yellow Resets action meter when first inflicted and cancels any command already inputted Character becomes stopped, action meter stops moving Character becomes stuck until the end of the battle Cheerful Stone

Curses[]

Unlike status ailments, curses are not color-coded (every curse is colored red), and they are instead only identified by their icon. They each have only one level, so having a curse cast on a single character multiple times has no additional effects, but some curses intensify on their own as part of their effect. Like with status ailments, characters can only be afflicted with one curse at a time.

Only party members can be afflicted with curses. No party members have any resistance to curses, but each spell that casts a curse has only 50% accuracy.

Curses are not automatically cured after a battle, and some curses intensify if left uncured by the time of the next battle.

In addition to their curse-specific curing item, all curses can also be cured with a Mega Charm and with Rosalyn's Special ability Blessing. They can also be cured by resting at a save point.

Curse Icon Game manual description Effect Details Cured with
Turtle
Turtle
The speed of the Action Bar slows down. Speed of Action Bar is cut in half. Bunny Charm
Saint
Saint
The character is damaged whenever he or she attacks an enemy. Damage taken is always 1/16 of character's current HP. Villain's Charm
LP Drain
LP Drain
Whenever a character uses an LP Special, the amount of LP the character would normally use increases. The curse intensity increases every time the character performs an action. LP cost while cursed is calculated as [Normal LP Cost x (64 + Curse Level) ÷ 64]. The Curse Level starts at 0 when first inflicted, then increases by 1 each time the inflicted character performs an action. Maximum LP cost is 99. Sommelier Charm
Death
Death
When cursed with death, the Fate Timer appears at the beginning of battle. Each action the victim takes counts down on the timer. When it reaches zero, the character cannot perform any action. The effects of the curse intensifies with each ghost encounter. The timer at the start of battle is determined by [9 - Curse Level ÷ 8]. The Curse Level starts at 0 and increases by 1 with each battle. The timer at the start of battle can't be lower than 1. Angel Charm
Sandman
Sandman
Character begins battle in a state of Stage 1 Sleep. Alarm Charm
Evil Eye
Evil Eye
Character begins battle in a state of Stage 1 Paralysis. Big Boss's Charm
Tax
Tax
Profits from killing ghost decreases. If 1 character has the Tax curse, the Sukel earned is reduced to 1/2 its normal amount. If 2 characters have Tax, it's reduced to 1/4. If all 3 have Tax, it's reduced to 1/8. Writeoff Charm
Rust
Rust
Defense ability decreases. Each time inflicted character takes damage, their DP decreases by 1 until they reach 0 DP. Rust Off Charm
Confuse
Confuse
Characters won't respond to commands correctly. Moves that target an enemy will hit the wrong enemy, while moves that target an ally will hit the wrong ally. Confuse will have no effect if there's only one possible target for the move. Clarity Charm
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